Others have speciality skils: trolls can be put to work in the workshop churning out traps and obstacles. Some creatures - like flies and orcs - are generalists who are mostly good for combat. They need a lair to live in, a hatchery to feed on, a training room to level up for combat and so on. As you build rooms, this attracts the attention of passing creatures, who arrive and set up home. You can get them to tunnel out new rooms (you can decide how big they are, with the limitations of geography), claim new territory, strengthen walls, mine gold and generally act as gophers. You start each level with a few imps, who are the workhorses of your dungeon. Do remember to hit Alt-R on starting a game to switch to high-resolution mode, otherwise controlling it can be a pain. Although Dungeon Keeper has some odd quirks (you can't zoom with the mouse wheel, for example) its interface is mostly instinctive and easy to use even today. Bullfrog were one of the first game studios to pour a lot of time and thought into user interfaces, how to make controls as instinctive as possible. Of those games, Dungeon Keeper holds a strong claim to being the best.įor a twenty-year-old game, Dungeon Keeper is surprisingly fresh and accessible. Over the course of a decade they released some of the finest video games ever made: Populous, Powermonger, Theme Park, Syndicate, Magic Carpet and Theme Hospital. Dungeon Keeper was originally released in 1997 as by the legendary Bullfrog Studios.
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